Remember, wherever we go, it is the blood of Caine which marks our fate. Farewell, vampire.
―The Cab Driver's last words to the Protagonist.

The Protagonist (also known as fledgling, Cammy, neonate, boss and kid) is the main character of Vampire: The Masquerade – Bloodlines, and is directly controlled by the player – their personality, deeds, clan, etc. are entirely up to the player.

The player can choose one of the following clans:

Brujah Gangrel Malkavian
Brujah Gangrel Malkavian
Nosferatu Toreador Tremere Ventrue
Nosferatu Toreador Tremere Ventrue


In late October 2004, the protagonist and an unknown Kindred sleep together in a Santa Monica hotel room. Afterward, the Kindred, whose clan depends on which clan the player chose to be via character creation, Embraces the protagonist. Later, members of the Camarilla burst into the room and immobilize both Sire and Childe with wooden stakes, and take the two of them to the Nocturne Theatre Downtown.

There, Prince Sebastian LaCroix presents their case, saying that the sire of the protagonist violated the rules of vampire society to Embrace someone without the Prince's consent.

Eventually, the sire is executed by the Sheriff. Before the protagonist could be killed, a member of the audience audibly objects to the sentencing. This causes the Prince to pause, and change his mind in an attempt to keep relations civil. LaCroix decides to allow the protagonist to live, explaining to them the laws of their society, and granting them shelter in Santa Monica. From then on, the protagonist is set to work for the Camarilla, and is first tasked with meeting their first contact, Mercurio.

After exiting the theater, the protagonist meets Smiling Jack, who introduces them to the basics of survival and vampiric society. After surviving a Sabbat raid, the protagonist takes a cab to their first haven.


The fledgling's generation, an indication of how far a vampire is removed from Caine, can be determined by their total blood pool count, which is fifteen. This is equal to 8th generation, not 13th, as some assume it to be.

This allows to judge the generation of some other vampires by the result of using mental Disciplines. For example, Therese/Jeanette cannot be dominated by the player, which means that her, or their generation is at least 7th. 

Generation of LaCroix is hence at least 8th too, since he can dominate the fledgling during the storyline and will do so if the player doesn't obey his orders. His failure to dominate the fledgling in the end can be probably explained by the character developing the Iron Will merit, which allows to resist domination by spending willpower. 


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