Members of the insane Malkavian clan possess a dark intellect; they excel in Mental Feats, with three points to spend. Malkavians also get two points to spend on Social, and one for Physical, their weakest attribute. For skills, being a Malkavian grants one advantages, considering their intuitive knowledge, allowing four points to spend. Their point yield in Disciplines is average, three points, and they're weak in Talents with only two points.
Malkavians start with a +2 bonus to Investigate.
Cursed with an incurable dementia, Malkavians are freed from the limits of reason, and this freedom is associated with a rare intuition, a strange sense that can not be perceived by the sane.