|Nickname(s):||Animals, Bêtes, Outlanders|
|Discipline(s):|| Animalism |
|Advantage(s):||+5 to strength, wits and stamina during frenzy|
|Disadvantage(s):||-1 on all frenzy checks|
They fancy themselves loners and drifters, running around the countryside and barking at the moon. Hmph. It's all just an act. Gangrel can walk upright, they just choose not to.
The Gangrel are one of seven playable clans in Vampire: The Masquerade – Bloodlines. Gangrel, like the Brujah, are among the best vampire fighters. Unlike the Brujah, their ferocity stems from their animalistic instinct and rage, rather than anarchic anger. Gangrel are loners and prefer solitude; they're also the closest to nature and the beast than all the other vampire clans.
The Gangrel are considered the most feral and predatory of the Kindred, and because of their reclusive natures, animalistic tendencies and loose organization, are the least social of the Cainites, preferring solitude to society. They also tend to be extremely territorial and possessive; to enter a Gangrel's territory without permission is certain death. They do have their role and reputation among the Kindred as fierce warriors, but to get a Gangrel to agree to work with others, even other Gangrel, can be a difficult, if not impossible, task.
- Not mentioned
- The Gangrel are the only playable clan that, according to the game's manual, isn't part of the Camarilla, having recently broken off from the organization. However, it doesn't really affect the game and characters don't mention it, although all Gangrel NPCs are either only marginally involved with the Camarilla or hostile to it. In , Clan Gangrel left the Camarilla in 1999, four years before the events of Bloodlines.
|Clans||Brujah • Gangrel • Giovanni • Malkavian • Nosferatu • Toreador • Tremere • Tzimisce • Ventrue|
|Bloodlines||Gargoyle • Nagaraja|