Come Into My Parlor

Fu Syndicate (Entrance)
Quest-giver: The Mandarin
Location: Chinatown
Reward: Experience Rewarded (Icon) 6 EXP
Type: Main Quest
Prerequisite: Dragon's Tail
Next quest: I Spy Barabus (continuation)
Come Into My Parlor is a quest available in Vampire: The Masquerade – Bloodlines.



  1. Leave club Glaze
  2. Head to the Fu Syndicate near Chinatown's starting point
  3. Enter the conference room
  4. Follow The Mandarin's orders
  5. Complete the third test by crouching underneath the lasers
  6. Complete the fourth test by shooting the electrical panels
  7. Complete the fifth test by killing all enemies
  8. Complete the sixth test by shooting the coils
  9. Complete the seventh test by shooting the gas tanks
  10. Kill enemies impeding progress
  11. Take the first door on the left
  12. Kill The Mandarin
  13. Take Barabus' Cell Key from his corpse, and free Barabus
  14. Speak with Barabus
  15. Quest complete


After having dealt with Johnny during the Dragon's Tail quest, a man will appear on his television set. He'll inform the fledgling that he is known as "The Mandarin", and that he is holding Barabus hostage at the Fu Syndicate in Chinatown. Leave the club, preferably while utilizing stealth, and head to Chinatown's entry point. Near it is a large, corporate building — the Fu Syndicate. Enter, then hang a left into the conference room. The Mandarin will again appear on the television, and only grant access to Barabus if the fledgling obeys him. There is no other choice but to enter the next room.

CIMP-test 3

The room is in fact an elevator, which will begin rising. The Mandarin speaks via an intercom during the ascension, after which the platform will stop and carbon monoxide will begin to billow into the room. This is the first in a series of tests The Mandarin will subject the fledgling to, in an attempt to find the most efficient way to kill vampires. Confirming that the fledgling is indeed undead, as normal human respiration cannot feasibly occur, he continues.

The second test is ultraviolet light, to subject the fledgling to moderate UV radiation. The test has no effect. Move through the now open door and into the first chamber, wherein several laser beams cross throughout the room. Crouch down and sneak beneath them.

The fourth test is a series of whirling blades, which can only be stopped by shooting the electrical panels behind the grates at the far side of the room.

The fifth test is to verify if a myth surrounding vampires is true — that a holy cross will repel and burn them. A man donned in an environmental suit will be standing in the next room, nervously holding out a cross. This does not work; kill the man. Before the fledgling is able to move on, however, The Mandarin sends in a team of soldiers equipped with riot gear and Utica M37 shotguns. Go up the ladder and kill them all, then leave for the next test.

CIMP-test 6

As a more drastic approach, The Mandarin subjects the fledgling to electricity. The next room contains four platforms in a pool of shallow water, with electrical coils emitting a dangerous amount of current into the water. Simply shoot the coils and render them useless. Move on.

The seventh and final experiment is fire, to which the fledgling may use to their advantage. Along the walls of the next room are flamethrowers, and fuel tanks. Instead of trying to navigate through the flames, shoot one of the fuel tanks. This will cause a chain reaction, exploding the rest and shattering the window protecting The Mandarin. Jump up through the broken glass and kill the two soldiers protecting The Mandarin's escape. In the next lab room, find a Squashed Odious Chalice for one of Gary's new e-mail quests. (plus patch only)

CIMP-test 7

Move through the hallway and take the first door on the left. A stairway will lead down to a storage area, where The Mandarin waits armed with a Braddock 9mm uzi. Kill him, take Barabus' Cell Key from his corpse, and use it to free Barabus from the room just beyond. Speak to him for three points of experience (as part of the I Spy Barbus quest), and another two for completing the quest. After finding and deleting all the research notes stored in the syndicate, leave the building and answer the ringing phone outside to obtain the next quest, Italian Dinner.

Quest Log

Log Entry
  • Quest Log Updated (Icon) Update: Upon receiving quest:
The Mandarin has told you he is holding Barabus at the Fu Syndicate. He wants you to go there to discuss the terms of Barabus' release.
  • Quest Log Updated (Icon) Update: After escaping the Mandarin's tests:
You have survived the Mandarin's experiments. Now to deal with the Mandarin.
  • Quest Log Updated (Icon) Update: After killing the Mandarin:
You have killed the Mandarin. You must locate Barabus and free him.
  • Quest Log Updated (Icon) Update: Upon completion:
You have released Barabus.
  • Quest Complete (Icon) Quest Complete



  • If the player refuses to move from room to room when commanded to, the Mandarin will get increasingly agitated. It is impossible to go further in the game without obeying, however.

Known glitches

  • Barbarus might spawn outside his cell while confronting the Mandarin, and can even assist in the fight. Speaking to him before opening his cell will progress the quest normally. Opening the cell with Barbarus already outside will prompt him to say "let's go" again.


Main Quests Jyhad for BeginnersWherefore Art Thou, Mercurio?Surf's UpExplosive BeginningThe Ghost Haunts at MidnightSlashterpieceBad BloodSibling RivalryElizabethan RendezvousCalling Dr. GroutPatron of the Ancient ArtsThe Epic of the Ankaran SarcophagusDead ExSnuff Is EnoughGoing the Way of KingsI Spy BarabusKikinappedOriginal GangsterDragon's TailCome Into My ParlorItalian DinnerSociety for the Preservation of ProfessorsHell at the Hallowbrook HotelThe Enemy of My EnemyOut for BloodMing Must Die!Royal Flush
Side Quests The Regent's RiddleCarnival of DeathThe Pain of Being MercurioDrug TripTrick or TreatmentDaydream BelieverThinned BloodReplanting a LilyThe Hunted HunterA Bounty for the HunterJumpin' the BailBloody MessSpiritual ReleaseMudd HuntMissing DataTraffikA Plague for the AngelsFun With PestilenceAttention WhoreMore Fun With PestilenceNecromanticA ConfessionAnd Her Name Was VenusVenucideOccultish PersonalityNight at the LibraryAsh to AshesHot Stripper Assassin Action!B-Rated WriterHunters HuntingYou Only Die Once a NightPimpin' for RomeroA Dish Best Served ColdGargoyle Removal ServiceA Tangled WebModel CitizenCover GirlPoster SessionGone Fishin'Eye Gouge HellBad Luck FarmerThe Hitman ImpasseDirty Dishes

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