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A Bounty for the Hunter

Gimble's Prosthetics (Banner)
Quest-giver: Arthur Kilpatrick
Location: Santa Monica
Reward: Experience Rewarded (Icon) 3 EXP
$200
Type: Side Quest
Prerequisite: The Hunted Hunter
Next quest: Jumpin' the Bail
A Bounty for the Hunter is a quest available in Vampire: The Masquerade – Bloodlines.

Acquisition

After The Hunted Hunter quest, Arthur Kilpatrick will give you this quest and the Carson's Apartment key.

Walkthrough

Brief

  1. Go to the Santa Monica Suites.
  2. Enter apartment #1.
  3. Open the "mcgee" file on Carson's laptop. (Experience Rewarded (Icon) 1 EXP)
  4. Listen to the answering machine.
  5. Pick up the Tattoo Parlor Key from the TV.
  6. Go to the Devil's Brand Tattoo.
  7. Head to the basement and answer the ringing phone.
  8. Agree to go to Gimble's Prosthetics.
  9. Talk with Gimble and go to the basement.
  10. Talk with Carson.
  11. Kill Gimble.
  12. Free Carson. (Experience Rewarded (Icon) 1 EXP)
  13. Go back to Kilpatrick. (Experience Rewarded (Icon) 1 EXP, $200)
  14. Quest Complete (Icon) Quest Complete

Detailed

The fledgling must go to Carson's apartment to find him after he disappeared while trying to find the bail jumper, McGee. In Carson's apartment, the fledgling will find Carson's computer, answering machine, and card key as well as a silver ring and a text book that they can use to raise stats. The information in the laptop and answering machine will reveal that he was working on the McGee case and found that he was hiding out in a tattoo parlor. The fledgling will need the key card left atop the television set in order to enter.

Inside the tattoo parlor the fledgling will be drawn to the basement by the sound of a ringing phone. upon answering the phone the fledgling will converse with Stanley Gimble, who claims he was trying to reach McGee who had missed their appointment for modeling prosthetics. For one reason or another he invites the fledgling over to his office where they have to be buzzed in. During a short discussion Gimble will seem perfectly friendly, but comments on how he wants the fledgling's arms for his own briefly before disappearing into the back room. The fledgling will have to follow him and explore the basement. They can find a single pack of blood in his fridge.

The basement will have a multiple empty rooms containing surgical tables and large blood splatters, eventually leading to the final room where the fledgling will find Carson locked in a cell, likely lured there the same way the fledgling was, as well as McGee who had been reduced to a limbless corpse. Carson reveals that Gimble is a psychopath who traps people and cuts off their limbs. Gimble returns and attacks the fledgling by using a severed arm as a weapon.

After killing Gimble and freeing Carson, he states that he won't be returning to Kilpatrick as Gimble had cut off his trigger finger and he did not believe he could sufficiently do his job any more and the fledgling is to report this to Kilpatrick. The quest will not be marked complete until the fledgling receives payment.

Quest Log

colspan="2" style="align="center"|Log Entry
  • Quest Log Updated (Icon) Update: Upon receiving quest:
The bondsman Arthur Kilpatrick wants you to locate his bounty hunter, Carson, and ask him to return to work. Carson lives at the Santa Monica Suites, in Apartmment 1.
colspan="2" style="align="center"|
  • Quest Log Updated (Icon) Update:
After entering Carson's apartment, you found some information about the last case he was working on. He mentioned something about the tattoo parlor. Perhaps you need to go there next.
colspan="2" style="align="center"|
  • Quest Log Updated (Icon) Update:
While searching McGee's parlor, you received a phone call from Stan Gimble, a marker of prosthetic devices. He is willing to answer your questions about McGee, if you go by his shop, which is located at the end of Main Street in a small basement studio.
colspan="2" style="align="center"|
  • Quest Log Updated (Icon) Update:
You rescued Carson from the clutches of the deranged Stan Gimble. You should report back to Arthur.
colspan="2" style="align="center"|
  • Quest Log Updated (Icon) Update: Upon completion:
You located Carson and told Arthur he is not coming back, and you got paid.
  • Quest Complete (Icon) Quest Complete

Items

Navigation

Quests
Main Quests Jyhad for BeginnersWherefore Art Thou, Mercurio?Surf's UpExplosive BeginningThe Ghost Haunts at MidnightSlashterpieceBad BloodSibling RivalryElizabethan RendezvousCalling Dr. GroutPatron of the Ancient ArtsThe Epic of the Ankaran SarcophagusDead ExSnuff Is EnoughGoing the Way of KingsI Spy BarabusKikinappedOriginal GangsterDragon's TailCome Into My ParlorItalian DinnerSociety for the Preservation of ProfessorsHell at the Hallowbrook HotelThe Enemy of My EnemyOut for BloodMing Must Die!Royal Flush
Side Quests The Regent's RiddleCarnival of DeathThe Pain of Being MercurioDrug TripTrick or TreatmentDaydream BelieverThinned BloodReplanting a LilyThe Hunted HunterA Bounty for the HunterJumpin' the BailBloody MessSpiritual ReleaseMudd HuntMissing DataTraffikA Plague for the AngelsFun With PestilenceAttention WhoreMore Fun With PestilenceNecromanticA ConfessionAnd Her Name Was VenusVenucideOccultish PersonalityNight at the LibraryAsh to AshesHot Stripper Assassin Action!B-Rated WriterHunters HuntingYou Only Die Once a NightPimpin' for RomeroA Dish Best Served ColdGargoyle Removal ServiceA Tangled WebModel CitizenCover GirlPoster SessionGone Fishin'Eye Gouge HellBad Luck FarmerThe Hitman ImpasseDirty Dishes

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